Joust! Post-Mortem

"Joust!" has now been  released on itch.io so go check it out! In this post I'll be giving an overall rundown on the project, notable milestones, things learned and what I can do to make development easier on myself and my teammates in future projects. The Development The start had to be the toughest part of... Continue Reading →

House of Heavens – Post Mortem

My art game House of Heavens required us to draw inspiration from an art piece that we experienced in person. I went to brisbanes Gallery of Modern Art and drew inspiration for a game from art work named House of Heavens. When I went in to choose an artwork, I believe I got really lucky... Continue Reading →

House of Heavens – The Artwork

Introduction This will be a quick insight into the sculpture I chose to base my game design on for my second project for the trimester. Here we will look at the sculpture itself, the artist and breakdown the meaning, why I chose it to create a short experience about it and how I intend to... Continue Reading →

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