After showing this pitch video to the rest of my classmates, my idea was quite positively received. Positive feedback included great representation of what I was trying to explain using illustrations. Great idea’s of using perspective as the main attribute from my artist and good explanations of eye catching techniques. Unfortunately I only received 1 negative feedback from the presentation, explaining that my artist uses a lot of colour and it didn’t seem I am utilizing colour enough as a core attribute.
Upon reviewing this feedback, I’ve come to the conclusion that I agree with the negative feedback received and will resolve this by utilizing the colour more effectively within the levels by use of effects to enhance in-game actions. For example when displaying level number text changes or bullets firing I can add radiating or shimmering coloured lines around these dynamic elements. This method also has the bonus of keeping the game visually interesting keeping the game from feeling stale and boring.
That is all from me for this Dev Diary. At the conclusion of this post (and all consecutive posts) I will be including a list of all software I used during the week. This will help me at the end of this trimester allow me to put together a list of software I have gained skills in and I can create a reflection post on my progression of skills with all of this software.
- Nvidia ShadowPlay
- Adobe Premiere CS6
- Microsoft PowerPoint
- Google Drive