Joust! Post-Mortem

"Joust!" has now been  released on itch.io so go check it out! In this post I'll be giving an overall rundown on the project, notable milestones, things learned and what I can do to make development easier on myself and my teammates in future projects. The Development The start had to be the toughest part of... Continue Reading →

House of Heavens – The Artwork

Introduction This will be a quick insight into the sculpture I chose to base my game design on for my second project for the trimester. Here we will look at the sculpture itself, the artist and breakdown the meaning, why I chose it to create a short experience about it and how I intend to... Continue Reading →

Dev Diary #14 2D Asset Creation

When seeking help from animators, they had remade the shapes in the game to look much nicer and cleaner. This prompted the need to re-make the pause menu background for Sound Vapour.I changed the new background to also have a radial gradient to transparency in order to better see the game objects paused in the... Continue Reading →

Technical Specification Documents

A Technical Specification Document (Tech Spec doc for short). Is a document created before the coding of relevant scripts. It's used to help define the network of scripts that will be created for your game, explaining what Classes there will be and what functions will be contained in each of those classes in order to... Continue Reading →

Dev Diary #12 – Project 3 Post Mortem

Project 3 Post-Mortem (Add Verb)Ahhhh Project 3, to be completely honest, I spent all trimester looking forward to this project. A project I could actually help code and design and come out with something I could actually be proud of is a goal I've been looking forward to doing for quite some time.What Went Well?Team... Continue Reading →

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